
With an array of different character options-far more than any of the video game franchise allows-we wanted to showcase the kinds of people (and robots) you can play, and so the pre-generated characters that are provided along with the box set showcase every origin from the core rulebook. With a plot that takes you to different spaces and facing different enemies, the whole quest levels up your starting characters and gives you a well-rounded experience of what the game has to offer.

It was fun to link the two, with Don providing continuity between the two adventures, and we even managed to give a nod to the two quests by packaging our collector’s edition box set in a G.E.C.K. The quest itself is an entirely original one to the Fallout franchise, and takes you on a tour of the area around Boston, and is even a precursor to the quest in the back of the core rulebook “ With a Bang, or a Whimper ”. This provides some familiarity to the opening of a Fallout game but gives it a wonderful twist, exploring and scavenging inside a vault rather than leaving one. player drama, because the goal of the opening is actually to enter a vault. As you stand there weapons drawn, at the very beginning of this quest, it forces you to learn about the other player characters facing off against you but also about how you’ll play your own character. As a starter set with new characters, you probably won’t know the other characters very well, and to amp up the tension, Don decided a stand-off at gunpoint would be an incredible icebreaker. Most allow you to only have one companion while Fallout 76 allows you to play with friends. How do you capture that excitement when translating an introductory Fallout adventure for the tabletop? Early in the development of the starter set, in discussion with Donathin Frye who authored the quest, we were interested in introducing the dynamic of the player character group-something you don’t usually get to experience much of in the video games.

The possibilities combined with the vulnerability of your squeaky-clean level 1 vault dweller are just as palpable in every play-through.

The first steps out of the vault-your character’s home for their lives up until now-are some of the most exciting of any Fallout game.
